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Gunship

The goal of this project was to apply a series of tecniques in order to optimize my workflow and the V-ram use of my files.

I introduced new techniques in my workflow:
-weighted normals,
-vertex color,
-trim sheet.

Weighted normals and Trim sheet allowed me to use much less geometries for details; vertex paints was perfect for saving textures for albedo maps;

Static renders: Cycles
Animation renders: Eevee

Design has many inspiration, strongest are Aegis manifacturer (star citizen) and Alien's Nostromo.

Will do a breakdown soon about it.